MUSIC FOR VIDEO GAMES
Video game developing and soundtrack composing 🎮 .
It's been a long time since I dreamed of scoring a shooter: the choice fell on Halo, one of my favorites, and I decided to create an 'alternative' soundtrack to the teaser. For the composition I have worked with The Jinxed Bard; his orchestral atmospheres blended perfectly with my electronic sound, and I am very satisfied with the result. This is the first in a series of themed videos where our genres will merge to create something new.
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In the year 1982 TRON premiered in cinemas: a video game programmer finds himself trapped in a virtual world. I decided to pay homage to this masterpiece by scoring the images of the modern TRON EVOLUTION videogame. Have a good listening!
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It was 1993, the first level was already spectacular: an android running and jumping along the streets of a crazy city, in a kind of dystopian future with cyberpunk atmospheres. Mega Man X had nothing to do with its predecessors: it was another story, another era, so compelling that I still play with it today.
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I'm a huge fan of Sonic and my song Broken Cables seems like the perfect soundtrack for his adrenaline-pumping racing!
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This is Prototype 3, a micro-game that I developed with Unity and for which I created an 8-bit soundtrack.
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In the year 1985 Super Mario Bros was released on NES. Level 1, with its historical 8-bit soundtrack has remained in the hearts of millions of kids, now adults. I decided to make an original version out of it. Enjoy it!
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“Sound in video games is reminiscent of real life. Video games are an imitation of life, so audible feedback is essential for an experience to be immersive." -Hirokazu Tanaka-
[ from High Score by Charles Martinet, 2020, Netflix ]
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Video game developing and soundtrack composing 🎮 .